Link to Liz Danforth's January 18 "Games, Gamers, and Gaming" column in Library Journal. (via Twitter via Game Culture)
1. We don't play
2. We don't listen.
3. We think plug and play is good enough.
4. We don't experiment.
5. We don't broaden the experience.
I suspect such broad-brush observations will cause some librarians to take offense.