Key quote: [S. Shyam] Sundar [of film, video and media studies at Penn State] and Elizabeth Hutton, a Penn State graduate student, are trying to understand the value of video games as a vehicle for sparking positive social traits, such as creativity. Fun and games aside, video games are viewed as a serious communication technology. Schools, corporations and even the government are increasingly employing it as a tool in enhancing learning and decision-making.
See also...
"The Role of Gaming in Libraries: Taking the Pulse"Link to a portion of "The Shifted Librarian" discussion, related articles.
Link to a contrarian view.
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